DIVR

Virtual Reality Snorkeling

 

Combining weightlessness and the Mammalian Dive Response to create the most serene, meditative experiences

 

As co-founder and CTO of Ballast Technologies, I designed, iterated and co-developed DIVR, a system that gave birth to the field of aquatic virtual reality.

Users wear a snorkeling mask with a lightweight VR system built in. While floating in water with VR, a set of psycho-physiological effects come into play, creating magic!

Collaborators:

Atlas Roufas : Led content design, provided invaluable feedback on physcial design, and co-designed software

Stephen Greenwood : Helped with hardware and user experience feedback

Carter McGuyer (Contract Industrial Designer) : Implemented a subset of the CAD designs

 
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“Unlike sex, VR is crazy better when you do it underwater”

Joan E. Solsman, CNET


 

“[Ando] believes that they are forming a deep neural connection to the VR nature experience, which could lead to greater empathy for a changing ocean due to climate change.”

Teresa Carey, Freethink


The Science Behind the Magic

 
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Double Immersion

We are collaborating with Stanford’s Virtual Human Interaction Lab to study the cognitive and affective effects of the “double immersion” of being in water and virtual reality simultaneously. The core hypothesis is that this double immersion provides increased presence, especially when the virtual environments support the physical effects of weightlessness. For this reason all the content created for the DIVR system is crafted in environments which support this, such as flying, swimming and outer space experiences.

 
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Influencing Mindfulness

We theorize that the Mammalian Dive Reflex combined with enhanced proprioception due to the tactility of the liquid medium creates a calming effect on the mind, and increased connection to the body. We build on these effects with tranquil but stimulating virtual experiences to give users an in-body rather than an out-of-body experience.

 

How it all began

 

While studying whale sharks and manta rays in Mozambique in 2013, I had incredible experiences with marine life, and on one particularly extraordinary encounter with a whole pod of singing humpback whales. I surfaced with the intuition that combining water and virtual reality could be profound, and allow non-divers to have such experiences and build a bond with the ocean.

It took me another 4 years to find the right set of co-founders who believed in this vision and together we set out to pull this trick out of the hat.

Early User Testing

A variety of these prototypes were tested in early 2017, including the full face version, the fabric cover to let water permeate and bone conduction headphones playing un-synced background music on bone-conduction headphones. All the development was done with stock content, mostly 360 videos of underwater shots and a CGI spacewalk. These prototypes were shown to the MIT Technology Review and Upload VR

 

v0 : pre-funding

 

For most of 2017 we were experimenting, imagining far flung use cases and researching what “felt” good and what would enhance the experience. We had terrible ideas about potential customers and didn’t really have a plan to get to market.

Our initial solutions were very tech heavy : coming from a startup building large scale tracking systems, I was excited by the idea of building an underwater tracking system for VR, and assumed it was absolutely necessary. These designs also imagined a fully submerged, exotic looking system!

v1 : for a real customer

 

We rented a house with a pool and spent 2 months rapid prototyping and working with the principles of human-centered design

 

After we completed the VRSlide development and were waiting for it to be proven and gain traction, we sold the idea of a VR Snorkeling system to a customer, and used the down-payment to finance the development of the next iteration.

That customer was a group of waterparks, one we had gotten to know intimately while developing the VRSlide, and set about to ship something real.

Major Design Features

 
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Flotation Aid & Tether

It was absolutely essential to make users feel as comfortable as possible, and hit upon the idea of adding a flotation aid to help this aspect.

We tried ankle and arm floats but eventually picked a flotation belt for its ease of use and ergonomics. This allows users to not have to constantly work to stay afloat, enabling relaxation.

Once users put on on the VR headset, they quickly lose track of their surroundings due to the “double-immersion” that VR + water provides. To prevent them from swimming into walls of the pool and others and others around, we experimented with tethering users to the bottom of the pool.

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This added the design constraint that the pool

had to be shallower than standing height

, which turned out to be a great safety feature as well.

We started with a rope tied to a rock, and iterated till we got to a sandbag filled with weights attached to an elastic tether.

The amount if elasticity was crucial so that users that chose to swim would have some leeway before being gently pulled back.

Once we were able to combine these two features into a compact unit, it started feeling right.

Visual Aesthetics

Wireless Docking System

 
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The software platform and Android modifications created for VRSlide were a natural fit for DIVR, thereby using an Android device inside the modular headset. This allows newer models to be swapped in, as older ones become obsolete.

This design allows the use of wireless chargers so that devices are never taken out of the housing, and need minimal handling, while HQ manages all software remotely over the cloud.

 
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This was motivated by my design ethos that the headset is never treated as a mobile phone, needing interfacing, but rather a standalone VR device that has no touchscreen or 3D interface. I found this ideal for the waterpark/resort environment, where these devices are typically managed by lower level employees or lifeguards. This also removes the temptation of ‘playing around’ with the phones, and limits their functionality to only the VR experiences.

Underwater Sound

Human bodies perceive sound underwater through their bones. I designed the DIVR headset to transmit sound to users via one of two mechanisms:

  • Bone conduction headphones

  • Direct transduction through the headset

Due to the proprietary nature of this feature, I am unable to divulge any more details here.

Designed to be dead simple

  • In and out of any pool in less than 5 mins

  • Users strapped in and content launch in 2 mins

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Designed for efficiency and durability

Built for waterparks, hotels resorts and aquariums

Currently installed at over 25 locations across the United States, Germany, Mexico, Sweden, France, Belgium, Austria, Colombia, Taiwan and the United Arab Emirates.

 

Even though this system is built for commercial use, we imbue all our experiences with a sense of awe and wonder. The underlying technology inherently connects users to the world they experience.

 

DIVR+

Haptics and Jets

We partnered with SubSea Systems to add jets and haptic effects,

transforming the relaxing DIVR experience into an exhilarating rollercoaster

Content Design

 

For more images and videos, please check out the official Ballast Instagram page

 

All images and technology are property of Ballast Technologies Inc. Please visit our website to learn more.


#vr #virtualreality #DIVR #ballastvr #empathy #productdesign #hardware #unity #watertherapy #aquaticvr

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