Combining weightlessness and the Mammalian Dive Response to create the most serene, meditative experiences
As co-founder and CTO of Ballast Technologies, I designed, iterated and co-developed DIVR, a system that gave birth to the field of aquatic virtual reality.
Users wear a snorkeling mask with a lightweight VR system built in. While floating in water with VR, a set of psycho-physiological effects come into play, creating magic!
Collaborators:
Atlas Roufas : Led content design, provided invaluable feedback on physcial design, and co-designed software
Stephen Greenwood : Helped with hardware and user experience feedback
Carter McGuyer (Contract Industrial Designer) : Implemented a subset of the CAD designs
“Unlike sex, VR is crazy better when you do it underwater”
“[Ando] believes that they are forming a deep neural connection to the VR nature experience, which could lead to greater empathy for a changing ocean due to climate change.”
The Science Behind the Magic
How it all began
While studying whale sharks and manta rays in Mozambique in 2013, I had incredible experiences with marine life, and on one particularly extraordinary encounter with a whole pod of singing humpback whales. I surfaced with the intuition that combining water and virtual reality could be profound, and allow non-divers to have such experiences and build a bond with the ocean.
It took me another 4 years to find the right set of co-founders who believed in this vision and together we set out to pull this trick out of the hat.
Early User Testing
A variety of these prototypes were tested in early 2017, including the full face version, the fabric cover to let water permeate and bone conduction headphones playing un-synced background music on bone-conduction headphones. All the development was done with stock content, mostly 360 videos of underwater shots and a CGI spacewalk. These prototypes were shown to the MIT Technology Review and Upload VR
v0 : pre-funding
For most of 2017 we were experimenting, imagining far flung use cases and researching what “felt” good and what would enhance the experience. We had terrible ideas about potential customers and didn’t really have a plan to get to market.
Our initial solutions were very tech heavy : coming from a startup building large scale tracking systems, I was excited by the idea of building an underwater tracking system for VR, and assumed it was absolutely necessary. These designs also imagined a fully submerged, exotic looking system!
v1 : for a real customer
We rented a house with a pool and spent 2 months rapid prototyping and working with the principles of human-centered design
After we completed the VRSlide development and were waiting for it to be proven and gain traction, we sold the idea of a VR Snorkeling system to a customer, and used the down-payment to finance the development of the next iteration.
That customer was a group of waterparks, one we had gotten to know intimately while developing the VRSlide, and set about to ship something real.
Major Design Features
Visual Aesthetics
Wireless Docking System
Underwater Sound
Human bodies perceive sound underwater through their bones. I designed the DIVR headset to transmit sound to users via one of two mechanisms:
Bone conduction headphones
Direct transduction through the headset
Due to the proprietary nature of this feature, I am unable to divulge any more details here.
Designed to be dead simple
In and out of any pool in less than 5 mins
Users strapped in and content launch in 2 mins
Even though this system is built for commercial use, we imbue all our experiences with a sense of awe and wonder. The underlying technology inherently connects users to the world they experience.
DIVR+
Haptics and Jets
We partnered with SubSea Systems to add jets and haptic effects,
transforming the relaxing DIVR experience into an exhilarating rollercoaster
Content Design
For more images and videos, please check out the official Ballast Instagram page
All images and technology are property of Ballast Technologies Inc. Please visit our website to learn more.
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